Deleted unused files.
[Sonic-Engine-360.git] / GMS2 / Sonic Engine 360 / objects / DepthChange / Create_0.gml
blob9e64ca35cf0e43979de49b41175de4ca0dbd666c
1 L1 = +5;    // Deactivation layer value when Player hsp > 0\r
2 L2 = -5;    // Deactivation layer value when Player hsp <= 0\r